Megaroid City
Spell Field

Megaroid City

  • Archetype:
  • Roid

  • View:
  • 4366




You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).




 
 
AI Power Analysis
Searcher / TutorConfidence: MediumEvaluated Oct 6, 2026
53± 5/ 100
Power Score
Intrinsic 54
Deck 53

Megaroid City — Power Evaluation

Final Score: 53 ± 5 · Confidence: Medium

  • Intrinsic: 54 · Deck: 53 · Meta: provisional
  • Primary role: Searcher / Tutor · Secondary: Support, Resource generator

Why it scores here

Megaroid City excels as a Roid-specific searcher and resource manager, enabling consistent access to Roid support cards with minimal garnet risk. However, it provides no opponent-facing disruption and zero combo evidence suggests it is primarily a support utility piece rather than a board-builder. Its value is concentrated in dedicated Roid homes like Speedroid, where the tutor-into-searcher loop and Extra Deck Fusion compatibility create a clean, efficient package.

Axis scores

Axis Score Evidence
Accessibility 72 Plays as a field spell with minimal activation barriers; runnable at 2–3 copies in 104 decks across Roid and hybrid archetypes without brick risk. (observed)
Combo & Conversion 28 Zero recorded combo appearances and no board-building capability; functions as a support/tutoring tool, not a combo driver or extender. (verified)
Resource Economy 58 Destroys a card you control and tutors 1 from Deck, maintaining resources; GY send provides secondary utility without generating advantage. (inferred)
Effect & Interaction 12 Entirely self-supportive with no negation, removal, or opponent interaction; exists only to assist Roid monsters in combat and searches. (verified)
Material Utility 8 Field Spell type precludes use as material for Fusion/Synchro/Xyz; no body value even when effect is negated. (verified)
Resilience & Flexibility 55 Persists as a field spell and provides ongoing battle support, but fragile to field wipes; Extra Deck restriction is minor in Fusion-centric Roid homes. (inferred)
Deck-Building Efficiency 77 Fills a clean slot in Roid decks with standard 2–3 copies; minimal lock-in effects since Roid is already Fusion-focused and benefits from GY setup. (observed)

Calculation

Weight profile: Primary role: Searcher/Tutor. Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Tutor effect ensures minimal garnet risk in Roid decks
  • Runs cleanly at 2–3 copies; establishes redundancy and consistency
  • Enables Roid searcher loops alongside dedicated Roid support cards
  • Battle effect (ATK/DEF swap) provides combat flexibility
  • Appears across 14 archetypes, suggesting broader applicability than pure Roid

Weaknesses

  • Zero combo evidence; no role as a board-builder or combo driver
  • Provides no opponent-facing disruption or interaction
  • Extra Deck restriction limits flexibility in non-Fusion strategies
  • Field Spell type is fragile to removal (Twin Twisters, etc.)
  • Tutoring is Roid-specific; limited generic utility outside Roid homes
  • Battle effect is niche, requiring active combat to generate value

Counters / choke points

  • Field Spell removal (Twin Twisters, Heavy Storm, Cosmic Cyclone)
  • Cards that prevent spell activation (Shifter, Dimension Shifter in edge cases)
  • Decks with no Roid cards cannot leverage the tutoring effect

Best use

Roid tutor and resource manager; field spell support. Decks: Speedroid, Pure Roid, Invoked Roids. Suggested copies: 3.

Evidence & gaps

  • Verified: Card tutors roid cards from Deck to hand on activation (card text); Extra Deck restricted to Fusion Monsters when either effect is used (card text); HOPT on both effects (card text); Appears in 104 decks, primarily at 2–3 copies (deck data)
  • Observed: Speedroid is primary home at 25% of deck sample (deck data); Commonly paired with Roid Fusion enablers (Power Bond, Ready Fusion) and Roid support (Submarineroid, Mixeroid) (deck data); Guide mentions as core Roid support card (guide data)
  • Inferred: Searcher role enables Roid deck consistency when chained with other Roid tutors; Battle effect (ATK/DEF swap) provides combat flexibility in damage calculation; Extra Deck restriction is minimal cost in Fusion-centric homes like Speedroid; Cross-archetype appearances in Therions, Kashtira, Gandora suggest hybrid Roid inclusion or suboptimal play
  • Data gaps: No combos supplied — cannot measure true combo conversion, role as board-builder, or appearance frequency in recorded lines No StatisticsCard usage data — archetype inclusion percentages beyond the 104-deck sample No explicit confirmation of cross-archetype appearances (Therion, Kashtira, Gandora, Gadgets) as hybrid Roid builds or alternative uses Limited guide context (3 guides in Vietnamese with minimal English detail)











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